class Lifeline extends Linie3D { float life, _life; float speed, _speed; Lifeline(float xpos, float ypos, float zpos, float xpos2, float ypos2, float zpos2, float _speed) { super(xpos, ypos, zpos, xpos2, ypos2, zpos2); speed = _speed; life = 320; } void move() { zpos += 2; zpos2 = zpos; //ypos2 = abs(ypos2 + random(-5,5)); } boolean finished() { life -= 2; if (life < 0) return true; else return false; } }